Bee-Bot - Day 2














1. Title: Beebot on the Route and Grid I

2. Objectives
● To learn how to program the Beebot.
 To be familiar with a sequence of commands for the Beebot
 To understand the symbols and functions of each command
● To learn how to program the Beebot to move on a grid.
● To find different routes that the Beebot will take on the grid.
● To discover and correct errors in programming 

3. Key Concepts
 Direction / Programming / Error Correction

4. Georgia Standards


2nd Grade
S2CS1.
Students will be aware of importance of curiosity, honesty, openness, and skepticism, in science and will exhibit these traits in their own efforts to understand how the world works.
S2CS2.
Students will have the computation and estimation skills necessary for analyzing data and following scientific explanations.
S2CS3.
Students will use tools and instruments for observing, measuring, and manipulating objects in scientific activities.
S2CS5.
Students will communicate scientific ideas and activities clearly.
S2P2.
Students will identify sources of energy and how the energy is used.
MCC2.MD.10
Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems 10 using information presented in a bar graph.










5. Procedures
1st Activity: Bee-Bot on the Route 
1) Choose a route.


















2) Draw a route on the Engineer log.

3) Program Bee-Bot to make it arrive at the final destination.
- The three basic sequences of commands: Always start your programming with “Clear” and end it with “Go”. 
- You cannot use your hand to change the direction of your Beebot’s movement.
Which direction does your Beebot have to go?
- How many commands do you need to give your Beebot










4) Record the commands on the Engineer log.
- If your Bee-Bot does not move along the route, find errors in your programming and fix them. 
- Try again to make your Beebot successfully arrive at the final destination.










5) Change routes after completing one route.

2nd Activity: Bee-Bot on the Grid
1) Draw a line on the grid below to show the route the Bee-Bot will travel.  

2) Program the Beebot to make it arrive at the final destination (hive) by following the route that children drew. 










3) Record the commands that children need to program the Bee-Bot to move along the route. 
If you find errors, mark where you need to correct them.
If you succeed in programming your Beebot, you can find other routes to get to the hive on the grid. 









6. Review
What is programming?
What would happen if we miss the Clear command first? 
What helped you to solve the problem?